Traincontroller 10 Gold Video Series

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RudyB
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Joined: Fri Jan 04, 2019 2:26 pm
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Traincontroller 10 Gold 17 Signals.

#21

Post by RudyB »

The easiest way to control signals is to give the signal inside the block a DCC address. These signals now follow the block signal colors.

If you desire different switching logic for your signals, you will have to place separate signals on the switch panel (they can be placed on the track), give them a DCC address and specify a logic function for each aspect of the signal.

Link to video Traincontroller 10 Gold 17 Signals.
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RudyB
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Joined: Fri Jan 04, 2019 2:26 pm
Location: Netherlands
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Traincontroller 10 Gold 18 Send Trains to Specific Tracks

#22

Post by RudyB »

If a schedule has multiple destination blocks, like say a multi-track station or yard, a block gets chosen randomly.

There are a few ways to change this randomness and send trains to specific blocks:
- Use train lengths and allow trains only into blocks in which they fit (Schedule Rules)
- Allow only specific trains in a block (Block Properties, Trains tab)
- Send the first train to block 1, the next to block 2, and so on. (Block Properties, Condition tab)

Link to video Traincontroller 10 Gold 18 Send Trains to Specific Tracks
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RudyB
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Traincontroller 10 Gold 19 Level Crossing

#23

Post by RudyB »

TC has a “crossing gate” function. The gate closes when the route on which the crossing is placed is reserved, it opens again when the route is free.

In case this route triggering for the gate is too soon or too late we can build our own level crossing, where we can use physical sensors or action markers coupled to already existing block sensors. This also has the benefit that the crossing also works if we manually control trains, in which case routes are not reserved.

Link to video Traincontroller 10 Gold 19 Level Crossing
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